Showing posts with label game conventions. Show all posts
Showing posts with label game conventions. Show all posts

Monday, October 24, 2011

Blizzcon 2011: Demons and Costumes and (Panda) Bears, Oh, my!

So another annual convention from the developers of World of Warcraft, Diablo and Starcraft is in the books, and there were a few highlights of interest to those of us who couldn't make the trek to the convention. There was the ever-popular costume contest, the announcement of the next WoW expansion, and a deal for people willing to sign up for a one-year "tour" for the popular MMORPG, that is seeing a decline in subscription numbers. Personally, I was excited by this year's announcements, and I'd like to talk a bit about them and address my feelings on the controversial elements, specifically about the next World of Warcraft expansion, Mists of Pandaria. But before we get into any of that, let's take a look at the convention as a whole.



Outside of the WoW-Universe, there were a couple of major announcements with the debut of the trailer for Starcraft 2: Heart of the Swarm and the release of Blizzard DOTA. The Starcraft trailer gives us a bit of a teaser for next year's expansion, showing that even though Sarah Kerrigan has been rescued and looks human again, all is not well with the former Queen of Blades. We get a preview of a bunch of new units and a brief look at the continuation of the story from Wings of Liberty, with a gorgeous trailer rendered using in-game technology. On the DOTA front, it is exciting to see the original Action/RPG/Realtime Strategy mod Defense of the Ancients get an officially supported release, with many of Blizzard's greatest characters as champions. The original DOTA spawned a subgenre of games including League of Legends and Heroes of Newerth, and it'll be great to see the original game return with updated graphics and gameplay, and with Blizzard's official blessing and support.

This year's costume contest continues the tradition of moving away from "sexiest costume wins" and rewarding amazing craftsmanship. The top three this year included a great-looking Deathwing in human form, a decent representation of a WoW Paladin with Ashbringer, and the grand prize winner, one of the best costumes I've ever seen outside of a Hollywood movie. The costume, a note-perfect representation of a Starcraft Adjutant android was worn by Avery Faith of Los Angeles, CA. The combination of technical excellence in the fabrication of the costume pieces with the simultaneously creepy and beautiful aesthetic makes the piece something that really needs to be seen to be believed. (Which is why I picture it below.)


There wasn't a lot more that could be said about Diablo 3, aside from a new teaser trailer, since we've already seen a glut of preview videos and the news that it won't come out until 2012 broke before the convention. However, there was one thing they could do to make Diablo 3 news my personal favorite bit of the con. They made it free. Of course, there are strings attached to the deal. With the imminent release of Bioware's Star Wars MMORPG and some frustration with current raiding content, World of Warcraft is losing subscribers. The solution? Offer a free copy of Diablo 3 to anyone willing to commit to a 1-year subscription to WoW. The offer also comes with an automatic beta invite for the next WoW expansion and an exclusive in-game mount. For me, it was a no-brainer, since I hadn't planned on canceling my subscription this year anyway, and I was a guaranteed sale for Diablo 3, so reducing that game to my favorite price was a bonus.

Then we have the next WoW expansion, raising the level cap to 90, introducing a new zone, a new playable race and a new base class. Mists of Pandaria will be centered on the forgotten home of the reclusive masters of brewing strong spirits and practicing asian-style martial arts, the Pandaren. The race will be available to be played by either Horde or Alliance, and will have a strong connection to the new base class, the Monk. The developers are changing up the formula a bit, focusing on the conflict between Alliance and Horde instead of a single "last boss" like the last three expansions. The Pandaren will be drawn into the conflict, creating a brutal civil war in a land that once knew only peace and meditation, with the "main villain" as war itself. The announcement of a battle minigame system for non-combat pets, along with the "cutesy" look for the Pandaren has the neckbeards of the internet lighting their torches and sharpening their pitchforks, declaring WoW forever ruined.


...Really? We have talking walrus-men, cow-men, bird-men, fish-men, but pandas are somehow crossing the line? I get that none of those races has be the central character for an entire expansion, but people have been begging for Pandaren since the beginning of World of Warcraft. The accusations that the next expansion is "Kung-Fu Panda and Pokemon," and therefore is designed with small children in mind insults the intelligence of the average gamer. Pandaren have been present in the Warcraft lore for sixteen years, long before there was a Kung-Fu Panda, and gamers were outraged that they weren't a new race way back when The Burning Crusade was first released. I'm completely willing to check out the next expansion (and with my guaranteed beta access, I certainly will) before I declare it to be childish and stupid. If the game becomes something I no longer want to play, I'll stop. I don't see the point in being insulting and jumping to conclusions on the basis of a few videos and some sketchy details, however.
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Thursday, June 30, 2011

She Said: Origins 2011 Part 4 - The Funny, and Interviews!

The Funny
Story of the Flower Seller
This is more 'WTF' than funny, but I had no where else to put the story. So, here goes.
(Setting: Walking out of the Hyatt Regency at 1:30am. Tired and slightly tipsy, with my husband and my father walking right behind me. There's a short, not very well lit area which you have to walk through to get to a crosswalk. This gentleman starts coming towards me, the outline of a flower clearly visible in his raised hand.)



Him: Sir! Sir! Excuse me, sir!
Me: ...
Him: Sir! Would you like...
Me: No, thank you, sir. And I'm a MA'AM.
Him: Oh..ok...

If he'd been hungry and asked for the doggy bag of leftovers from Barley's in my hand, it would've been his. If he'd waited at the crosswalk for me to get to him, I would've been much more polite. But you do NOT run towards a woman at 1:30am on a fairly dark street trying to sell her a f*$#ing flower. Or call her 'sir'. That's just salt on the wound.

I Walk the Line ... While in Costume
I like to think I don't give a poo what anyone else thinks of me. I like to think I have high self-esteem. Every year, that illusion is dissolved when I walk out of my hotel and go 2.5 city blocks while in garb. Some people can do that, no problem. And if you're one of those that can, I wholeheartedly salute you, and wonder what your secret is. Because damned if I don't feel like a two-inch worm when I get 'looks' from those that do not attend Origins. But, every year, I do it. And you know why?
/sigh

The Interviews
I did promise you interviews! And here goes.


Eric Wiener
Eric is a member of Team Paradigm, the guys that lead and guide the happenings of Arcanis/CSE from the background. (Think the Illuminati, but with bowling shirts.) He's also been a good friend of mine for 6 years, and he graciously agreed to answer my questions.
~~~~~
Sarah: What is in the works for Witch Hunter, both as an on-going campaign and as a game in general?
Eric: We are waiting on a proposal that will determine our plans for Witch Hunter.
Our plans are pretty much linked into that proposal, both for the product line and the interactive campaign. The one thing we are firm on is that we will be doing an expansion called Witch Hunter 2012.

Sarah: Are you planning to convert Caliphate Nights to either your new Arcanis system or D&D 4th ed.?
Eric: If we do revisit Tales of the Caliphate Nights, it would likely find a home in more than one system. We've considered the WH system, the new Arcanis system and even some other manufacturer's systems.

Sarah: Think Henry can be persuaded to write some Arcanis fiction?
Eric: Frankly, the releases needed to support and expand the Arcanis RPG line are going to keep everyone busy for the foreseeable future. Arcanis fiction, not only short stories but up to and including full-on novels has been something we've discussed. It just doesn't seem to be a near-future option for us.

Sarah: Production and publishing costs being what they are, is there any plan for either a B&W print of the new CSE book or possibly making the PDF widely available?
Eric: We have no plans for a gray-scale version of the Arcanis: RPG. On the other hand we have plans regarding the PDF that we are going to announce just as soon as we resolve the technical aspects. In short, the PDF will be more readily available.

Sarah: Are there any planned release schedules for additional CSE material, either gaming supplements or modules?
Eric: Arcanis: the RPG has a street date of July 25. Forged in Magic, the first supplement, was at Origins with some advance copies and will follow the core rulebook by a couple of months. The Arcanis Bestiary, should be at GenCon and then released late in the year. We have some printed adventures in the works as well as a Campaign Guide for the Crusade that are still to be announced for release dates from 4Q 2011 - 2Q 2012. Our major releases planed for next year are the Hero's Codex and Chronicler's Codex (GM book)

Sarah: Is there any plan to bring back the Invisible Kings program?
Eric: We don't know. We are certainly interested in story development in areas we are not going to visit for some time (if ever). The actual form of any such program is still up for grabs because we haven't yet built the foundation to build upon. Such is the hazards of relaunch. I would like to add that many authors are currently doing great work by submitting soft points. A couple of years worth of mods should clear everything up for all parties.
Sarah: Thanks, Eric. I owe you some coffee or something
Eric: *laughs* That's all you got?
Sarah: Yup. Short and sweet. I'd make a $#!tty reporter.

And last, but most certainly not least...

Shane Hensley

I've known Shane for going on 5 years, but then again, about a gazillion people can claim the same. Talk with this guy for a few minutes, and see if he doesn't practically make you feel like family. He has been the man behind the dizzying array of products, ranging from table-top RPGs to computer games to card games to books to...
Shane, do you ever sleep, my friend?
Listing all of his achievements would put cramps in my hands, so I will just link to where you can read them yourself.
~~~~~
Sarah: Besides The Last Sons, what else is coming for Pinnacle?
Shane: Savage Worlds Deluxe just dropped! After that is the Horror Companion, 50 Fathoms Explorer's Edition, and the collected Trail Guides for Deadlands. Two other Deadlands books are in their early stages (Relics and Ghost Towns), and Hell on Earth is laid out and going through playtesting and artifying!

Sarah: Any new editions for Savage Worlds planned and, if so, will you stick with an Explorer's Guide-type of book?
Shane: Savage Worlds Deluxe isn't a new edition, but there's lots of cool new stuff in there to *expand* the game. We're doing a limited number of hardbacks, then we'll go back to Explorer-sized versions.

Sarah: You once said Lacy O'Malley was based off of Kolchak: The Night Stalker, but were Stone, Hellstromme, or Grimme based off of anyone?
Shane: Stone was based off Clint Eastwood in a backwards way. I asked for a hero and Brom gave me the image you saw on the first edition of Deadlands. When I saw it I knew it had to be Stone instead. Grimme and Hellstromme are completely original, but their *looks* are based off the preacher from Poltergeist 2 and Vincent Price, respectively.

Sarah: What's your favorite game that you've written?
Shane: They're all my babies. The Plot Point in 50 Fathoms works the best, I think. City by the Silt Sea (for TSR's Dark Sun) was a blast. Evernight was a BLAST to run. I guess I have to go with Deadlands and Hell on Earth though--there's a lot of my soul in those books. :)

Sarah: Due to the awesomeness that is Zombie Pirates, are there any more computer games in the works?
Shane: My day job is at Cryptic Studios where I'm working on Neverwinter. I'd LOVE to do more casual games. I'm very proud of Zombie Pirates, and love the way the gameplay and the story turned out. But it's tough finding funding for smaller games, even though I think they have the greatest potential compared to their risk (Plants vs Zombies or Angry Birds, anyone?)

Sarah: Thanks again, Shane. I owe you (and Michelle) a drink next Origins if you guys go.
Shane: I never turn down a drink!

Thanks!
All in all, Origins was a convention well worth the time and effort. A+ eBay. Would buy again.
I now leave you guys in the capable hands of my husband. Thanks to Eric and Shane for answering my questions. I now apparently have many drinks to hand out for next year...
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Wednesday, June 29, 2011

She Said: Origins 2011 Part 3 - The 'Meh...'






The "Meh.."
Costumes 
As the attendance for the convention seemed down, so did the number of brave ladies and gents that decided to go around in jedi robes, steampunk finery, and Renaissance velvets. There were still a few I managed to find, but very little. Above and below are a few of my own pictures.



The Arcanis Soft Point
One of Arcanis' most prolific authors, Scott Charlton, has been with the gaming community for eons. He wrote Carnival of Swords, In the Shadow of the Devil, and The Bloody Sands of Sicaris. He also enjoys writing fiction based on the intricate stories already woven by the industrious Henry Lopez. His latest creation, Kiss of the Beautiful Devil, was one of the modules played at Origins this year. It's also, in my opinion as a player, his worst. I'll not give away spoilers, but it will require heavy editing and lots of feedback. I also do not mean to discourage or deride Mr. Charlton's abilities. He can weave a tale like a spider weaves a web. But, sometimes a web can be so full of various sticky threads that even players are caught as flies, with no way out. In fact, I encourage you, if you have played it, to send feedback to Kitty Curtis (feedback@shatteredempires.com). We love feedback, whether it is good or bad, just so long as it's also constructive.

The Origins Swag Bag
Origins veterans likely know what the Origins Swag Bag is. It's a medium-sized plastic bag that acts as kind of a Christmas stocking for us gamers. It has all sorts of coupons for booths in the Exhibit Hall, cards for newly developed games, keychains emblazed with the names of various gaming companies, and the coveted "Origins (Insert Year Here) d6 Die". This year, though, was filled merely with advertisements, a small Pog-like token (you guys remember Pogs?) that I have no idea of its purpose, and a keychain/beer bottle opener.
It did have the Origins d6 Die and a page of coupons to the food court. The staff at said food court, however, was seen being derisive at the coupons to the customers there, to the point one customer in front of me decided it wasn't worth it and kept the coupons in his pocket, unused. Bad food court. No cookie!

Guess Who's Coming to Democratic Dinner?
This might also fall in 'The Funny' category too, but I more shook my head than laughed at this particular scenario. Imagine, if you will, a bunch of gamers, dressed in steampunk costume, carrying various weaponry with them as either part of their costume or new purchases from the Exhibit Hall. Now imagine the look on a Secret Service agent's face, one who's job it is to protect Vice President Joe Biden, when said group of gamers passes him.

Probably not plotting anything concerning the Democratic Party.
(Doc is pictured in mid-game, 2nd from left.)

Columbus Convention Center. A word of advice. Do not schedule a Democratic Party dinner at the same time as a gaming convention, where all of us weirdos are gonna be high on Mtn. Dew while carrying swords and crossbows. It's bad form.

Tomorrow: Last in this series (Origins: The Funny and Interviews), and then the reins of the blog will be back in the hands of DocStout!
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Tuesday, June 28, 2011

She Said: Origins 2011 Part 2

Yesterday, I posted about The Good about Origins 2011. Well, unfortunately, it's that time where I talk about the not-so-good. I wish this was a bit shorter, but I promise to not drop the critical hit with Wall 'o Text on you this time.

The Bad
Origins 2011 Attendance
Origins has, historically, been the second-largest gaming convention in the U.S., with GenCon far in the lead. With that said, Origins can still boast an attendance number of 8,000-10,000, which is certainly nothing to sneeze at. Unfortunately, for this year, it felt more like 6,000. In years past, I have seen lines for tickets and badges wrap entirely around corners, down halls, up staircases. I've sat in line for hours, cursing my inability to pre-register for events, and wishing the lines were shorter.
Be careful what you wish for.

The Exhibit Hall
I swear, I get this feeling every time; it's the giddiness of walking into an Exhibit Hall on Thursday morning and looking at all the fun stuff to demo, the nifty costumes, old gaming books for deep discount. I can go up to the CEO of a gaming company and completely nerd out with him over his new Shadowrun 4th ed. books. (Which, by the way, are absolutely gorgeous.) But like the attendance, this year's Exhibit Hall seemed small in comparison to days of old. Although GAMA has said it sold out all booths before the convention, the Hall did not give me the feeling of elation, only mild disappointment. The number of booths demonstrating their new games felt was about right, but NOTHING looking interesting enough to demo. And that makes for a sad panda.

Doesn't everyone use this picture in at least one of their posts?

Mage Wars Cards
While waiting in line for tickets, a gentleman wearing an Arcane Wonders t-shirt came up to me and handed me a card for a new card-based board game called Mage Wars. After looking over the flimsy thing, I didn't realize the source of my distaste with it until my husband made the comment, "You can tell it's not professionally produced." I asked how he knew that, and he replied, "Because of the borders, they're all scuffed up. It would've been much better to have a white border, instead of a black one that has paint coming off in places. If you know your deck well enough, you can cheat just by memorizing the scuffs on individual cards."
And he's right. I remember that being a problem with M:TG Alpha, although M:TG cards, even during Alpha, were better made and not nearly as brittle around the edges. Shame too. It looked like an interesting game, but that just killed my interest in it.

Unfortunately, the bear also looks like a screenshot from the Discovery Channel's website.

Barley's
Please don't get me wrong. Barley's has been a tradition with me and mine for many years now. We go there, drink their prized ales, eat Mildred's Sauerkraut Balls, and chat about the past few days of gaming goodness.
But you shouldn't make a group of 7 people wait for 45 minutes, and then try to seat 8 people that had just got there, no reservation either. One of our group, a feisty girl named Christina, even decided to go up to the hostess stand to give her what for.
We were seated 5 minutes later. And for the rest of the night, as I looked at the surprisingly poor food on my plate, I had disturbing thoughts resembling the scenes from Waiting.

Origins Future Dates
I'm sure some of you GAMAphiles have already heard. But for those of you who do not keep up with Origins/GAMA-related news, this will either upset or excite you. Here goes.
For at least the next two years, Origins will fall on Memorial Day. While that will obviously not affect the international community (unless there is also a holiday in their country that falls around late-May), it will have a definite impact upon the American gaming community, especially teachers and students.

Memorial Day is usually a time for families to have reunions, cook on their grills, and give thanks to the men and women of the Armed Forces, not to mention finishing up school and commencement ceremonies for graduation. It's a busy busy time for students, the parents of students, and teachers, all of which make up a decent chunk of the gaming community. While it will certainly help with costs in going to the convention, what money attendees might save in going, GAMA might lose with dropped attendance numbers.
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Monday, June 27, 2011

She Said: Origins 2011

Hello! My name is Sarah and I'm the wife of DocStout, the author of The Unemployed Geek. I've been a gamer for over 17 years, my gaming experience largely encompassing D&D, Pinnacle Entertainment's Savage Worlds, and Paradigm Concept's Living Arcanis/Chronicles of the Shattered Empires. I'm also a published author and editor, with over a decade under my belt in working with some of the best and brightest the gaming industry has to offer.

Origins has always held a special place in my heart. It was where I first met my husband and many, many more dear friends. It was also where I first learned about and played in something called a "Battle Interactive." It was where I got Adrian Paul to sign my sling after I dislocated my shoulder (short version: a 325lb ex-Marine should not playfully try to put a 125lb woman in an armlock). I got a hug and cheek pinch from Don S. Davis "for being cute" and had a long chat with Teryl Rothery about being a female in a male-dominated industry. Every year, I manage to come back with tales of valor, of pranks played, of hilarity, and of fun times had.



This year was no exception. I'll start off with the good stuff.

The Good

The Drive
With the majority of gamers in the U.S. being centered across the Midwest, it makes sense for the two biggest conventions to be located there. (The other, of course, is GenCon in Indianapolis, IN.) For those of you who despise the TSA/Airlines, and wish to bring an entire household full of gaming books - you know who you are - driving is about the only reasonable method in getting to Columbus, OH. And if you are part of the majority, that drive is not too terribly long, thankfully. There is only so much Dramamine in the world. I can't be the only person in the world that gets carsick while reading in a moving car. And being unable to read gaming books while on your way to a gaming convention?

Think this, but with books.
The Soft Drinks
I know my husband has mentioned Mountain Dew Pitch Black before. I, like him, have sacrificed virgins in the name of the Old Ones in order for it to return to us. Or something like that. We thought we'd be clever and pick up an 8-pack here and a 12-pack there, slowly hoarding it, as we knew its time on our mortal plane was short. But, damnit, if everyone else didn't think of that same plan. You're lucky if you can find a single bottle of this stuff in Chicago.

In our pre-convention grocery run, we happened down the drink aisle. Just as my husband was saying, "I doubt they have Pitch Black," we looked down. Our eyes bugged. There, on the shelf, looking forlorn and unloved, were two 12-packs of ambrosia itself.

The Not-So-Soft Drinks
I'm not sure if any of you are familiar with Irish liquors outside of Bailey's or maybe Caroline's. A friend of mine, Matt, has a definite love of a particular Irish liquor called Celtic Crossing, and since he brought a bottle with him to Origins, I felt I also needed to share the awesomeness with you all. Think scotch, but sweeter.

Should Auld Acquaintance Be Forgot
When you've been gaming for a long time, especially in an environment like an on-going RPG, you meet a great many people. A big reason people go to these conventions is to catch up on old friends and make new ones. Which, I suppose, is ironic considering the stereotype of the anti-social gamer. The games we play are, at their heart, socially-based. You will make more friends than you can remember. (You might make enemies too, but that's another story.) Which is why, when you go to a convention, you might catch yourself looking at someone in the face, then your eyes will flicker down to the name on their badge and then back up. I think it's a tradition now.

I'm not looking at your boobs, I'm trying to read your badge.
The New Arcanis

I'll do my best to not go into too much detail with this one, as my husband will be writing a later article reviewing the new Chronicles of the Shattered Empires (CSE) system. Needless to say, many man-hours were spent tweaking, editing, and playtesting the book that would become the basis for Arcanis.

Arcanis has, and probably always will, go by what's called a Hard Point-Soft Point story arc. Hard Points mean the story and scenario contained within a particular adventure directly impacts the main story arc that is planned. It is HIGHLY preferred that they be played in order. Soft Points, on the other hand, do not directly affect the story. They can be played at any time and in any order.


The Hard Points that premiered at Origins were penned by the master storyteller himself, Henry Lopez. They were story and role-play heavy, with a small amount of combat, as is Henry's M.O. I cannot wait to see what else he has in store for us Arcaniacs.


One of the Soft Points we played at Origins was GM'ed for us by the author himself, Tony Nijssen, a fantastic guy and great storyteller in his own write. (Write. Get it? I made a funny.) If you have not played Ancient Secrets Left Unspoken yet, I highly recommend it.

The Role-Playing Interactive (or LARP, if you prefer) for CSE was its usual. How it works is there is a small number of NPCs sitting at tables spread out around a large room (usually 5-8 NPCs, depending on the size.) Those NPCs usually represent certain important factions, royalty, and so on. And they need stuff done and accomplished with the other NPCs there. The problem? They cannot talk to each other, and hence need intermediaries. That is where the PCs come in. PCs usually join the entourage of a particular person, usually when the NPC's interests matches the PC's. What happens next is 4-hours of back-stabbing, diplomacy, lying, cheating, and political maneuvering goodness.


As mentioned earlier, there is something called a 'Battle Interactive' or 'BI'. If you do not know what this is, I hope to describe it well enough to do it justice.


Imagine this, but with 20 more tables in the same room.


It is roughly 10-12 hours of continuous fighting, usually centered around a siege or battle in the over-arcing storyline (hence the name.) It is a desperate fight for survival. Your table is sent on various missions (secure refugees here, destroy siege weapons there, usually lasting about 30 min-1hr) and your success or failure helps determine the success or failure of the entire battle. It is fast-paced and frantic, with people usually taking their actions at the same time while calling out numbers to the GM, who is juggling about 10-30 bad guys on the battlemat. There is a narrative between each missions, describing the ebb and flow of the battle at large and what your actions have done to control said battle.


It's also one of the absolute best parts of my convention experience.


Speaking of the BI, there is a new feature that Arcanis started doing this year, which is handing out patches as a sort of battle trophy. And when I mean patches, I mean the large sew-on/iron-on patches you got when you were in Boy Scouts, with the particular battle you participated in printed on it. While looking quite snazzy, they also have an in-game effect, making them much more valuable.


And last, but certainly not least, I'd like to extend my congratulations to Kitty Curtis for becoming the new Campaign Director for CSE. I'm sure her tenure as the head of this campaign will be an amazing, creative, and exciting one for everyone who loves Arcanis.

Coming Soon!

The Bad, The 'Meh', The Funny, and interviews with Pinnacle Entertainment's Shane Hensley and PCI's Eric Wiener.
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Thursday, June 23, 2011

Origins 2011... Where did DocStout go, exactly?

By the time you read this... (usually, in fiction, here's where “I'll be dead” goes.) I'll have been in Ohio for the better part of three days, with another three and change remaining in the 2011 Origins Game Exposition. This assumes, of course, that the reader encounters the article the day it is posted. I've always wanted to start something with those words, so in any case, I'll get on with it. I first started attending Origins back in 2002, and the first two shows I attended, I traveled and attended the convention alone. My game convention experience started with Gen Con back in 1990, and that huge convention with its frenetic pace stands in contrast to Origins, which is still very large, but has always felt somehow more laid back to me.


Origins is the second largest gaming convention in the United States, averaging 10,000 attendees annually as compared to Gen Con's 25,000+. Operation of the show is currently managed by GAMA (the GAme Manufacturers' Association) and has been hosted by the city of Columbus, OH since 1996. The first Origins was back in 1975 (GAMA management started in 1978,) and the location of the hosting city has changed twenty times including the two years it ran concurrently with Gen Con. Since the decision was made to anchor Origins to a single city, attendance has steadily grown.

Ah, pre-registration. This area is only this empty a day before the show, or on Sunday.

From its roots in the wargaming community with Avalon Hill as a sponsor, the convention has expanded to cover many games including miniatures (collectible and hobby wargaming), card and board gaming, collectible card games, LARPs and tabletop roleplaying games. Miniatures wargaming is a little more prevalent at this show, especially for historical scenarios, than it is at either Gen Con or Dragon*Con (in Atlanta, GA.) The presence of the War College and its annual seminars on Military History and the convention-long National Security Decision Making Game are also highlights for history and historic gaming fans.

This convention has a particularly special place for me, personally, as in 2006 it is the convention where I first met the woman I would marry two years later. Both fans of roleplaying games for ludicrous percentages of our total lifespan (I started gaming at age seven, she at eleven) we'd managed to somehow not meet each other until we were both single, despite my having known her father from RPGA events years earlier. Since 2002, I've missed a single Origins (last year, in fact) and we decided to attend at the last minute this year, traveling to the show with my father-in-law for nearly a week of games. When we return, live (as opposed to scheduled) posting will resume with a full report from this year's show, but not one written by me.

One of the Roleplaying Rooms at the Columbus Convention Center.

My second guest blogger here (Joel of “a momentary lapse” was first) will be none other than my lovely wife, with her report on the convention upon our return from the show. She is a sometime columnist for Wreckhouse Magazine, editor for Paradigm Concepts, and college student, so I can only hope my writing does not suffer too badly in comparison. With any luck, I'll have had time enough to give a complete review of the finished Arcanis Roleplaying Game (based on my perusal in brief of the new system, I'm excited) to complement the earlier profile on the Arcanis setting. Not only will I have a copy of the rulebook by the time this posts, but I'll have played a few sessions at the convention of the Living Campaign. Back tomorrow with my last “post by schedule” article.
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Tuesday, June 21, 2011

Best Restaurants for the Origins Game Fair – Places to Eat Before and After the Games

Every year I go to the Origins convention, once I hit the streets of Columbus, Ohio, I am reminded that one of the best things about the show is the many excellent options for food in between gaming sessions or after visiting the exhibit hall. With the show starting in earnest tomorrow, I'll take this opportunity to talk about some of my favorite places to grab a bite at the show.

Really Close, Really Convenient – The Convention Center Food Court.

The best thing about the food court is that you don't have to leave the convention center to grab something to eat. In years past, I've had amazing peanut butter sandwiches (they really are good enough to warrant a mention) from the Krema Nut Co. very good breakfast from Chikn 'N Eggs (best place in the morning for food court breakfast) and mostly standard fare from italian, chinese and burger stalls. There is one place that is particularly good and deserves a merit all its own.

A few years back, I got it into my head that I like gyros enough that I wanted to find the best one I could buy. I'd try every place I knew of and every place I drove by every few weeks for years, evaluating price, quality/quantity of food, sauce, fries, everything... The best one I found was sadly not in Chicago. My very favorite gyro plate is served at the Mykonos Gyros stand right in the food court. Inexpensive, best balance of meat, sauce, pita, tomato and onion in a sandwich that doesn't fall apart or leak everywhere, and very good fries, to boot. I still have gyros in any new restaurant I visit around here to hopefully find a place that tops Mykonos, a place I'd have to drive 12 or so hours to visit.


Across the Street – Barley's Brewpub

Awesome beer, short walk, amazing appetizers.

Man, I love Barley's. Convenient, great atmosphere, excellent beers brewed on-site, and my hands-down favorite sit-down restaurant in Columbus, OH. Hamburgers with ale-washed onions, solid pasta dishes and consistently interesting specials. One year I had an order of jerk-seasoned ribs with a blueberry barbeque sauce, something I'd never heard of before or since. I'm also a fan of “Mildred's Sauerkraut Balls,” an appetizer with sausage, sauerkraut, and cheese rolled up, breaded and fried. Even though I'll spend a bit more there than in the Food Court, I know at least one meal there is a must this year.

A Short Walk – The North Market

My favorite stall at the North Market, Nida's.

Just a few blocks away from the convention center you have the North Market, a place with food stands, stalls and small restaurants. I've gotten great deli sandwiches, perfectly cooked barbeque and an omelette with Andouille sausage in years past. The place I try not to miss annually, however, is Nida's Sushi. I've had sushi on both coasts of the US, in Las Vegas, and here in Chicago, I've had enough to know what I do and don't like, and what I expect to pay. Nida's is as good as any sushi restaurant you can find in the Midwest without breaking your bank, convenient and extremely inexpensive. I've paid twice what I expect to pay at Nida's for sushi that isn't half as good, and they also serve a very tasty Pad Thai.

If you happen to be at the show this year and visit one of these fine places, go ahead and tell them I sent you. They won't know who the hell I am, but they'll likely have served me recently. This is the first of my "auto-posted articles" while I'm out of town.  I'll check comments and such from wherever I can get Wi-fi on the Kindle, the rest of this week will be similarly short and sweet, and I'll be back with a surprise guest blogger next Monday!
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Monday, June 20, 2011

Living Campaigns - Players and Paperwork

For the bulk of the time I've spent as an adult gamer attending annual conventions, especially Gen Con and Origins (where I am as of the publication of this post) the main reason I've made the annual pilgrimage is for tabletop roleplaying games in general, and to participate in living campaigns in particular. So, what's a living campaign? In short, a living campaign is run by a team of volunteers organizing a single campaign with a shared world that thousands of people at home, in game shops and at conventions participate in. That is an accurate summary that does a poor job of answering the question. I'll do my best to elaborate.


The earliest living campaigns were based on Dungeons and Dragons games or their derivatives, which typically have a single game master controlling the world, the story and all of the monsters and characters not played by individual players. The RPGA (Role Playing Game Association) originally came up with the concept of a game that could be played with players creating characters that conform to a published set of uniform guidelines, to keep individual “house rules” to a minimum. These characters would play a series of adventures published in Polyhedron, the RPGA newsletter, and track treasure and experience gained on a form kept between play sessions. Different groups could form under different gamemasters to play any new scenarios using the same characters, as the standards for character creation and session tracking kept everything organized and honest. Set in the Forgotten Realms city of Raven's Bluff, this first campaign was called Living City.

Living City became extremely popular at game conventions after its 1987 debut, new Polyhedron articles clarifying, refining and announcing various aspects of the campaign. Most new scenarios were written by RPGA members, and distribution over the internet for printing replaced a magazine-style publication allmost completely by the mid-1990s. Special treasures, titles or other important rewards were tracked using paper certificates signed by a gamemaster to indicate the reward had been earned in-game. Living City thrived until the release of the 3rd Editon of Dungeons and Dragons in the year 2000, but by then many other living campaigns had been launched for play by the RPGA.

Men and women of the RPGA playing Living Greyhawk.

Living campaigns offer an alternative to gamers who cannot find a group to play a standard campaign with that meets their schedule, or who prefer to play with a different group of people in a different environment regularly. The community aspect of participating in the same campaign world with thousands of other players instead of (usually) three to six other people makes a living campaign a good fit for convention gaming. Conventions also sometimes have larger scale events such as “Interactives” which might include Live Action Roleplaying, in-character item bazaars, or events hosted by campaign world organizations like guilds recruiting for membership or sponsoring a competition of some sort with a unique reward for the victor. Conventions also play host to the mega-event called the “Battle Interactive,” where a large scale fantasy war is played out with each table of players representing squads, and their table gamemasters playing a series of rounds representing important skirmish actions in the battle, with tables overall success or failure rate in achieving objectives determining the outcome of the war.

A Living City Interactive from 2001, "A Game of Masks."
Funny story, seven years after this picture was taken, I'd end up marrying the girl in green on the left. 

Some of the individual impact of characters upon a setting is lost in a game mostly played at conventions and in the back rooms of retail stores, but it is a different sort of experience for those who want to play many adventures with different people, but with advancements to a single character persisting throughout. The paperwork and tracking of certificates, experience and gold adds a bit of accounting to these games no present in a typical roleplaying game, and filling out the forms is daunting for some. Living games also require some suspension of disbelief as many players complete the exact same scenarios at different tables, but the game works best not trying to reconcile a singular timeline inclusive of everyone's different experiences in previous sessions.

Today, living games are run both within and outside of the RPGA, some to promote a particular game, others simply by groups of dedicated fans who volunteer to administrate and handle the questions and rulings that keep gameplay as universal and consistent as possible. I'm currently involved in the Chronicles of the Shattered Empires campaign set in the world of Arcanis, and preparing to play in the Shadowrun: Missions campaign as well. (Preparing my Arcanis character for the con actually is the reason for the extreme late time of this article's publication.)

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