Showing posts with label SecuROM. Show all posts
Showing posts with label SecuROM. Show all posts

Thursday, April 14, 2011

A Second Look at Software Piracy, and digital content delivery through Amazon.com, Netflix, iTunes, etc...

 Just yesterday, a friend of mine was talking about this blog and he made reference to my post on illegal downloading and the ethics of piracy, here. He talked about how my article made him think about media piracy and that the debate affected his feelings about his own actions. This got me thinking. Did my last article on the subject really reflect my attitude or behavior on the subject?

It is important to me to be genuine to the people who spend a part of their day reading the things I put here, and sometimes it is difficult to do that without violating one of the rules I have crafted for myself on the internet. The most important one is: “Don't be a dick.” A large component of that rule means that I conduct myself online largely the way I would if I were at a large party with strangers. Quickest way to piss people off at a party? Talk about your religious beliefs (or lack thereof) or your politics. I made the mistake of arguing both in my early years on the internet, and then I saw the religious and political debates on social media sites and in forums. I thought about how those debates made me feel about my friends, family and acquaintances. No one ever really gained any points with me in those flamewars, but some people lost a few. I don't want to “play to the middle”, disguising who I am for appeal to a wide audience, but I also refuse to be a dick online.

See also: "The Greater Internet Dickwad Theory", Google it, now.

Talking about piracy drifts really close to politics for my tastes, so I think that I automatically filter myself when taking on a subject like this. Time for some honesty. There are times where I'm going to pirate something even if I hold to my belief that piracy isn't OK. If a mainstream property is unavailable using a convenient delivery system, at a price that is reasonable for the value provided to me, and the primary entity deprived of compensation is a large corporation, I am likely to pirate. I'm pretty sure that this isn't at all clear with the opinions I presented in that last article. I understand I may take (and deserve) some heat for this, but if this makes you mad, ask yourself a question. If there was no such thing as a public library, would it be possible today to open one, or would it be shut down by Big Content as a “state sponsored copyright infringement center?”

Now, if there is a method of getting that same content that is relatively inexpensive, easy to use, free of intrusive DRM, adds some value and provides compensation directly to content creators, or some combination of the above, I jump at it. Steam for video games, Netflix streaming for TV and movies, various services for music that don't start with “i” or end with “Tunes”, not only do I pay for media despite being out of a job, but I pimp those services without any monetary compensation. Comic Book Publishers and Ebook publishers take notice. THIS IS WHAT YOUR CONSUMER WANTS.

Also, this. If fan art and sales figures are to be believed, your consumer wants this.

The lawsuits and blatant misuse of copyright law as a weapon (most people don't even know that the purpose of copyright law was originally to keep big companies from stealing the little guy's idea and selling it, not to sue college students and grandmothers for unlawful copying of media for personal use) all sickens me. It is destructive and utterly ineffective in putting the genie back in the bottle. My favorite analogy in big content's war on piracy is that of a sinking warship desperately trying to save itself the only way it knows how: by firing its cannons at the ocean. New business models will make some people and companies wealthy, and others obsolete. No amount of poorly-written legislation or frivolous litigation will change that.

Companies that understand and adapt to new business models and consumer wishes can make a lot of money (and some are.) In general, people are willing to pay for delivery systems, but hate paying for content, and will tolerate advertising to subsidize prices until ads intrude on content. Netflix understands this, as do gaming companies that offer free content updates to legit customers or subscribers, and this model has had a lot of success. If a service offers convenience, but overprices digital goods, such as iTunes or Amazon, they can make a lot of money, and anger a customer base that is willing to jump ship to the first viable alternative that presents itself. This, of course, also factors into the “ethical calculations” people do when deciding whether or not to pirate.

I want one of these bad. Almost up to "would punch a baby" bad... but only if the baby was a jerk, talking about religion and politics.

On the subject of Amazon, it has been noted that I profile an awful lot of products that are for sale on Amazon, and many bloggers have made a few dollars from referrals, but I haven't done this. This is not an ethical “line in the sand” that I've refused to cross. I live in the city of Chicago, state of Illinois, and our state government instituted an internet sales tax, which caused Amazon to refuse to do business in this state. This locks that possibility away from this site. I actually really like a few things Amazon has done to push their business model into new directions, and I think the Kindle is really cool (though I don't own one yet.) The notion of a partially ad-subsidized Kindle to bring the device price down (as lampooned here by Penny Arcade) is the kind of innovation I applaud. I feel the same way about Amazon as I do about Apple. Great devices, overpriced and terrible content delivery, $15+ for an ebook is obscene, and the issues with iTunes and why geeks hate it is a whole other article.

I've started to roll out a few changes to this site, the first of which is the Facebook page for this blog (hit “Like” in the column on the right), where I'll host a few polls and other site-related extra content (maybe contests?) as I develop it. I also may work on the layout, so if things look a little stranger than usual, I am tinkering. Future possibilities include moving to a new domain name (a ways off) and adding the code to be able to reply to comments directly (probably soon). In addition to any comments about piracy and digital goods/content you might have, if there are things you like or dislike about the blog or its layout... sound off!
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Wednesday, March 9, 2011

Today's Article Brought To You By the Letters D, L and C

Today's article is up late because so far, Dragon Age 2 is very, very good. One of the few advantages, from a geek's perspective, to not having a job is being able to pick up a new release that has been carefully budgeted and saved for on launch day... and play the hell out of it.

I installed the PC version after getting back from all of the day's errands, and installed the unlock items from Facebook, Penny Arcade and the other myriad sources that a shiny promotional item could be earned pre-launch. Then I redeemed the code for “The Black Emporium”, which is their free incentive DLC, that comes with a mabari warhound. Thinking about it, I then went and purchased “The Exiled Prince” launch DLC and installed that.

The Exiled Prince made a lot of people pretty mad. The usual geek complaint is that on launch day, if you buy a game, you should have access to everything the developer created for that title, without paying any extra. Day One Downloadable Content is like the developer making a whole game, then cracking off a piece of it and holding it for ransom, or so the argument goes.

I don't know that I agree with the groupthink on this one. When the original Dragon Age: Origins came out, there were also 2 pieces of launch DLC, also one free and one you pay for. The idea was to test free DLC as a means to control piracy and get a little bit more developer money from the secondary sales market (as free DLC ain't free after it has been downloaded once) and to see what people would be willing to pay for in terms of extra content. DA:O had as our freebie “The Stone Prisoner”, which added an interesting recruitable character and associated quests to the game, and the premium content was called “Warden's Keep”, which added an area, a questline and some merchants to the game.

Is this guy worth a few bucks over a crumbling tower full of monsters? You bet he is.

People hated it. I personally appreciated what they were trying to do, instead of adding SecuROM or some equally draconian DRM software, they gave people a reason to buy their product on launch day. The only thing a lot of folks were saying is that they mixed up which content should have been free, and which was worth paying for. (I hope you can see where this is going.)

Dragon Age 2 listened to the fans, and didn't abandon its plans to rethink copy-protection to protect their game's value. They reversed roles, making the DLC that is effectively just a new area with a few toys the freebie, and asked you to pay a premium for a new (fully voiced) character, and all the quests that, while optional, add significant content to the game. Guess what the fan response was.

You won't pay for me? *sigh* Guess my house goes unavenged.


Do we, as gamers really want to send this message? Don't innovate, don't create more if you expect us to pay more? If the premium content was created, but not available at launch, would that fix it, or just spark a new set of complaints about having to wait for it.

Sometimes, as gamers, we remind me of an old joke about a bunch of little old ladies sitting at a buffet chattering away. One says “The food is terrible here. It is overcooked, under seasoned and dried out.” Her friend enthusiastically agrees, adding “And such small portions!”
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