Showing posts with label Fitness. Show all posts
Showing posts with label Fitness. Show all posts

Wednesday, June 20, 2012

Zombies, Run! For Android and ZombieLink – A Review

When I first read about the Zombies, Run! Application, I thought it was a great idea. A fitness/gaming application where the player is a scavenger for a base of survivors in the zombie apocalypse, running to grab supplies and away from zombies.  It was first developed for the iPhone, and, well, I don't have one of those. However, one of the positives in my period of re-employment recently is that I did get an Android phone,and last week (6/14/12) Zombies, Run! Was released for my phone, and I've given it a few test runs (pun intended,) since an injury has me out of the weight room at the moment anyway.  The launch is not without its hiccups, but overall I like the application a lot, and will continue using it. I hate running, but this has motivated me enough to give it a serious try.

I used to joke when asked if I ran "Only when chased." Be careful what you wish for.

Zombies, Run! has a fairly simple interface. There is the base door, which lists Abel Township's (the settlement) population, and allows a quick swipe to open the door and start a mission. There's the mission menu, that displays all unlocked scenarios as well as criteria to unlock certain missions that have requirements. Next is the base upgrade menu, where each of the critical structures in the town are shown, and after each mission, collected items can be allocated to upgrade facilities with a simple drag and drop. There is an options screen with a help system, the ability to choose distance units (miles/km,) credits and the ZombieLink synch settings.  Each mission is a series of audio files telling the developing story, introducing characters, announcing when items have been picked up and cueing sprint sequences with a warning and the groans of approaching undead. Get away, and you keep your loot... get caught and you must drop an item to distract the horde. The game plays without needing to interact with the screen while running, using it to build the base and look at collected supplies later.

The Good

The voice acting in this game is spectacular, on par or better than that found in top-quality animation and AAA-video games. The story is immediately engaging, and finding out what happens next is a great motivator for getting back out there and running around a bit. The zombie chases also motivate a burst of speed, as I found myself not wanting to surrender any items even when my body was protesting that I'm built to lift weights, not sprint. I've always appreciated games that allow you to do some base/city building, and though that aspect is simple, I'm glad it is there. ZombieLink automatically tracks your progress, distance, and story events that happen along each workout for later viewing, as well as tracking in other fitness programs/sites like RunKeeper or Fitocracy. Getting to see the base's population increase as it is made more secure reinforces the idea that the player is assisting a desperate community while going out for a jog/run.

When finding that pack of underwear in the wilds, do you
allocate it to the residential facility... or the Armory?

The Bad

The application is far from perfect, and I've found a few frustrating things, especially considering the relatively steep price tag of $7.99 in an Android market packed with free or $0.99 apps. I think it is worth the price, but the flaws are a little less forgivable than they would be in a cheap/free product. There is an option to use your own music while running, but at launch, it was frustrating to use and sometimes interfered with playing the game.  Though supposedly compatible with WinAmp (though not the default music player on my phone,) the music wouldn't play through Zombies, Run!during my first two workouts. When manually starting a playlist, the music frequently drowns out some of the narration, marring the experience. It is worth mentioning that with today's update and a swap to Android Music Player, these issues seem to be resolved. ZombieLink is great, but seems unfinished, with no maps of my runs, a feature the website suggests should be live. Finally, the zombie chases are great, but they start randomly, so I find myself moving slowly when not being chased, not wanting to be worn out should a sudden chase start up.

I have great hopes for ZombieLink, but it isn't quite there.. yet. And yes, I run slow. Shut up.

The Future

Today's update, in addition to resolving the audio issues I experienced, added a shuffle feature which greatly improved the experience with each story clip or "transmission" playing as an intro/outro to random songs from a custom playlist I made for running. Various stability issues were also addressed, and my experience with the third time playing the game takes my recommendation from a cautious "Yes, but..." to an emphatic "Oh, definitely." There are currently 23 missions available, with a total of 30 promised for the first "season," as well as 5k and marathon training expansions (as I'd like someday to try the "couch to 5k" program, I look forward to this.) The team seems committed to supporting the project, so I am confident that an already great app will only get even better with time. As an experienced gamer, fan of the zombie genre and novice fitness enthusiast, this game hits the right notes. As the application is patched and refined, I think it'll be a great tool for my quest for  being more physically fit. After all, ZombieLand taught us that Rule #1 is: Cardio.


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Wednesday, December 21, 2011

A Return, of Sorts and Why Weight Watchers Doesn't Work For Me.

I haven't been blogging lately. Anyone who checks this site, and the regular readers I've lost in the last few weeks already know this. I've underestimated the impact of three nights spent working out, three nights spent raiding Dragon Soul in World of Warcraft and normal full-time job and holiday madness. My limited free time has also meant I've had little new to blog about. I've been focused on losing some of the extra 130+ pounds I've been carrying around these last few years and playing mostly Minecraft and WoW, with the occasional new Indie Game on Steam (Humble Bundles ahoy!) But I've done these topics several times now, and haven't felt inspired to tread the same paths in my writing during my limited free time. Now, I'm on Christmas Break from work, and what does inspire me is a topic some might call controversial. Let me blunt some of this by saying that despite my criticisms, I don't think Weight Watchers is a bad thing, and I've seen it work for some people. Like any program, it is up to the individual whether fitness changes are permanent or if there is some rebound, and any structure is better than no structure at all when it comes to being healthy.

Enough qualifying my opinion, let's get down to the Nitty Gritty.



Weight Watchers is, Essentially, a For-Profit Enterprise

Nothing is wrong with making a profit, but when there are elements of a program that seem to be more concerned with continued or repeat business than the best possible results, I get suspicious. Rather than focusing on building healthy habits that result in a permanent lifestyle change that would make the program no longer necessary, the program is structured with no "I'm done now" in mind. I frequently hear about folks who are "going back on Weight Watchers" after time off, making me think that repeat business is a major part of their revenue. For those who do stick with it, you are committing to a lifetime of group therapy with the meetings, with no goal other than maintenance. I know that after a certain amount of weight loss, your membership becomes free, but this doesn't allay my concerns, as WW is buying something with the money lost from your dues. Someone who has lost a ton of weight using their system and gets a free membership is a great marketing tool. I don't like the idea of making a commitment of paying a fee for therapy and a nutrition program for life, or until I become a walking, talking billboard for a for-profit corporation.



The Points System

Oh, God. This is the big one. I've heard that "Weight Watchers is the only program backed by research,"which isn't true, and hasn't been for several years. My main issue with the flex-point system is that it is entirely possible (for many people, I'd say easy even) to create a diet that the Laws of Thermodynamics prove will make you gain weight. Any research that says a magic combination of fats, proteins and fiber, or servings of fruits and vegetables will make you lose weight if you consume more calories than you burn is wrong. Calories consumed must be less than calories burned if you wish to lose weight. Period. Now, portion control and the fact that calories are a major part of how points are determined blunts the effect of this somewhat. However, fat content is weighted too heavily in accordance with the last twenty years of dietary research, and free fruits and vegetables are an issue. When eggs and nuts, excellent sources of protein and healthy fats are point-heavy, but I can load up on hundreds of calories of sugar-laden fruit, something is wrong. Small portions of high-calorie food supplemented by bowls of fruit because the calorie-dense food took up all the points and left hunger will make a person fat. Dietary fat is calorie-dense, but if the calories are kept in check and protein, fat and carbs are kept in healthy proportions, worrying about the fat in eggs, nuts or meat is counterproductive. Helping build healthy habits that control or eliminate food cravings instead of merely managing them is a better idea.



No Emphasis on Exercise

Now, I know that most weight loss is done in the kitchen, not the gym. However, we're back to the immutable Laws of Thermodynamics here, where there is the "calories burned" side of the equation. A plan that puts all of its focus on the eating part is nearly as bad as the gym rats who workout like mad and then undo all their hard work in ten minutes at McDonald's. Building muscle mass for increased efficiency of burnt calories and doing aerobic exercise to burn off a few more calories makes the journey easier. In addition, the mental and emotional benefits of "feeling better" as opposed to "feeling hungry" help set people up for success rather than failure. Is it easier to do something that makes you feel good, or something that makes you feel bad, even if you know your discomfort is good for you in the long run? In addition, people with a lot of weight to lose may experience sagging "loose skin," and filling that skin with muscle will make that easier to deal with as well.

These criticisms, I understand, are tantamount to an assault on principles nearly as deeply-held as those leveled at any religion. Weight Watchers can make a person lose weight. I have observed, however, for each person I've encountered who has lost a ton of weight on this program and kept it off, there are ten who gained it all back or couldn't stick with it. The program reminds me in some ways more like a crutch than physical therapy, once it is removed, most people aren't strong enough on their own to continue normally without it. As someone who has lost and then regained over 100 pounds, I'm focusing on programs that have their own obsolescence in mind, where once I've lost the weight, I've found my own motivation for keeping it off. Does this mean that I'd try to discourage anyone from being on Weight Watchers? No. I'm not remotely qualified to make that decision for someone as an individual. I would recommend research and a lot of thought about what sort of program fits each person taking this journey best. Calorie tracking, online motivation and strength training are working for me, as I've lost over 20 pounds since mid-November, but your mileage may vary.
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Tuesday, November 15, 2011

There and Back Again... Stupid Fat Hobbit.

No, this isn't a long-overdue review of the works of J.R.R. Tolkien.  I've mentioned recently that I'd gained some weight and had been spending time in the gym playing Fitocracy.  I never got into the specifics, but I can do so now.  I've been heavy since elementary school, slowly but surely gaining weight as so many of us do with Mountain Dew, Doritos and a lot of time spent in a computer chair or in front of some other screen, not moving around much.  When I was in my late twenties, managing a hobby shop and running an annual game convention, I'd ballooned all the way up to 325 pounds.  Somewhere in there, I decided to make a change.  I knew that my mother, who had just passed away, had been concerned for my health, and my good friend and then employer, the owner of the hobby shop, shared that concern.  He and his wife decided to work a membership to the YMCA into my annual compensation.


I had the motivation and the means, and it took nearly two years, but I lost over 125 pounds.  I managed to do so while making nearly every mistake a young gym rat can make.  I'd taken up smoking, I was working the "mirror muscles" at the expense of my back and core, and I was taking advice that was aimed at people with an overall greater baseline of fitness than I had.  However, reducing calories and moving around more work, no matter how many stupid fads you subscribe to or how many bad habits you have.  My progress motivated me to push harder and before I knew it, I wasn't having to fast-talk and charm my butt off to get the attention of the fairer sex. My looks were an asset instead of a challenge to overcome with humor, and I used my new-found changes to make many bad decisions with many women.

Luckily, before I killed myself or anyone else with my rampant hedonism and poor impulse control, I met the woman I'd soon be engaged to.  She most likely saved my life, literally. However, I was in danger over the following few years from another spectre: recidivism.  My gym membership went away when the hobby shop did, but my increased appetite and love for beer did not. In addition, I decided that I needed to quit smoking for my overall long-term health and short-term budget.  Things did not bode well for my new, lighter frame. My lifestyle changes and poor decisions brought my weight up. Way up. When I started in Special Education, I steadily gained weight until I was creeping up on 300 pounds again.  When I was laid off this year, I spent seven (heavily documented here) months mostly in front of a computer screen gaming, looking for work and blogging.


Now that I'm nearly as heavy as I was the last time I lost it all, but older, I have a reason to get moving again. I've got a YMCA membership again, and I've got a lot of people supporting my journey back to being a healthy size again. Even though I carry the weight well, looking more like someone just north of 250 pounds rather than someone nearly seventy pounds over that, I am committed to losing it again. I'm rapidly approaching the end of my first month working out and being more careful with what I eat, and I'm down seven pounds so far. I already have a ton more energy and am finding it easier to deal with life in general. I've done this before, I know the way. This is my burden to bear, and you'd better believe I'm ready to huck that extra whole person's worth of weight into Mount Doom.

Beyond that, I've joined Sparkpeople in addition to Fitocracy and I'm lifting weights in preparation to try the Stronglifts 5x5 program, as I find it easy to add mass to my frame, whether through eating burgers or pumping iron. It'd be nice to be healthy and fairly well muscled again, and better to surpass what I did allmost eight years ago now. Best Blogger Tips
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Tuesday, November 1, 2011

A New Daily Grind, and Fitness Questing with Fitocracy.

Way back when I started falling into a routine based on habits and the goals I'd set for myself when I was out of work I talked a little bit about what a typical "day in the life" for me was like back here. Looking back on the last few weeks, as I do my best to adjust physically and mentally to a new daily grind, I've started to think about the differences and similarities between those schedules. I'll give a brief rundown on my new routine as a lead-in to talking about a website that has started to play a major part in helping me keep to a part of that schedule. (This post won't be entirely "OMG my daily rut is so interesting," so bear with me while I get it out and onto the page for a moment, and then I'll get into the details concerning Fitocracy.)

On a given day, I'm likely to wake up to two alarms, one on a clock radio and one on my phone, set for 4:59AM and 5:00AM, respectively. I manage to get out of bed before either triggers the first snooze alarm, most days at about 5:03. Then I start the morning routine, which is comprised of more ritual than most portions of the average Catholic Mass. Breakfast, e-mail and checking social networking sites, followed by a shower and getting dressed, at the approximate same times, clothes on by 6:00. I make my sack lunch for the day, pour a cup of coffee and allow myself time for some morning PC gaming until about 6:45 AM (this will drop back to about 6:25 when there is snow) and then I brush my teeth and get in the car. My commute is long, over an hour daily but with the help of my iPod and at least a few minutes daily of a vaguely amusing morning talk radio show, I manage.


My work day is highly structured as well, as work at a therapeutic day school must be. Every day, I clock in, get another cup of coffee and attend the morning meeting. I head to my classroom and prepare daily attendance and behavior tracking paperwork and wait for students to arrive. I'm going to vague it up a little here to avoid coming within even shouting range of confidentiality issues, but each day is broken up into standard high school periods including arrival/breakfast, Gym and Lunch. I can say that Gym and Lunch are together under the current schedule late enough in the day that by the time we survive the chaos of Physical Education, I can see a light at the end of the tunnel. Once the last student has left the building, I have enough time to finish any required paperwork before 3:00PM. The commute back is a solid 90 minutes or more on any given day unless I get really, really lucky with traffic.

Once I make it home, I have a little bit of time for decompression before dinner (working in writing a blog post where I can somewhere in here) and after dinner I need to get ready for either the night's Progression Raid in World of Warcraft or the trip to the YMCA for a workout. Either one of these activities takes me close enough to bedtime that maybe I can sneak in a few minutes of gaming before I have to sleep at 11:00PM to catch six hours of sleep before doing it all over again. This is, obviously, a far cry from what I'd adjusted to between the months of February and October of this year when I started this blog. I was used to sleeping when tired, eating when hungry, and being on the PC the rest of the time. The effects of that inactivity pushed my weight up higher than I like, which is the primary reason for gym workouts occupying three of the four nights I don't raid, giving me only Saturday nights free of commitment.


With all that, it is really, really easy to find excuses to skip the gym. I'm a master of that, as evidenced by the fact that I went to the gym all of a half dozen times in my entire term of unemployment. I allowed myself to get sidetracked by hobbies and, of course, any number of the various games I filled all that time with when not looking for work or blogging. The number of tagged articles with "video games" on them spell it out. I find myself too easily drawn into various games. Fortunately, I found a way to convert the addictive qualtities of questing, leveling and highly structured rewards found in the RPGs I play into a way to keep myself motivated in the gym. I'm playing another game. Fitocracy, as recently featured on Penny Arcade, combines the addictive qualities of social networking with the quests, achievements and levels of any MMORPG to focus the gamer's Obsessive/Compulsive qualities into a way to keep going to the gym.


The interface mostly looks like Facebook, or a similar social networking site, and there are plugins to link your Fitocracy account to both your Facebook and to your Twitter. You automatically follow the progress of whoever invited you, and you may choose to have the program find friends from your personal social networks. Excercise, record ytou workouts on the site and recieve experience points toward the next level. Bonus XP can be gained from completing quests which start out simple (do 20 crunches, or play sports for 30 mins) and get progressively harder. Quests also encourage the user to try excercises that they might not normally ever give a shot to in a normal workout, and the bonus experience is enough to maybe try a freeweight bench press instead of the standard half-hour or hour on the elliptical, bike or treadmill.

Your friends and members of groups you join can see your progress as you earn experience, levels and achievements, and give "props," which are essentially the same thing as upvotes on Reddit, likes on Facebook, +1s on Google+, etc. The site seems well laid out, though more variety in the specific types of exercises that can be tracked would be nice in some spots (There is, for example, an entry for "video game dancing" but nothing for, say, WiiFit, and many weight lifting exercises that use machines are absent.) The amount of experience required to gain the next level and the progressively more difficult quests do a good job of subtly encouraging more excercise, and I'll admit, I've gone out of my way to do a little extra on a non "Gym day" to knock out a quick quest for bonus experience. The amount of free content on the site is impressive, and if you want to support the developers, it is possible to subscribe to get access to titles and at least one bonus achievement when you become a "Fitocracy Hero." I'm only Level 3 at the moment, but I'm just getting started, and since I don't get to run back if I keel over, I'd like to be able to make it to endgame.
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