Origins has always held a special place in my heart. It was where I first met my husband and many, many more dear friends. It was also where I first learned about and played in something called a "Battle Interactive." It was where I got Adrian Paul to sign my sling after I dislocated my shoulder (short version: a 325lb ex-Marine should not playfully try to put a 125lb woman in an armlock). I got a hug and cheek pinch from Don S. Davis "for being cute" and had a long chat with Teryl Rothery about being a female in a male-dominated industry. Every year, I manage to come back with tales of valor, of pranks played, of hilarity, and of fun times had.
|Think this, but with books.|
|I'm not looking at your boobs, I'm trying to read your badge.|
|Imagine this, but with 20 more tables in the same room.|
It is roughly 10-12 hours of continuous fighting, usually centered around a siege or battle in the over-arcing storyline (hence the name.) It is a desperate fight for survival. Your table is sent on various missions (secure refugees here, destroy siege weapons there, usually lasting about 30 min-1hr) and your success or failure helps determine the success or failure of the entire battle. It is fast-paced and frantic, with people usually taking their actions at the same time while calling out numbers to the GM, who is juggling about 10-30 bad guys on the battlemat. There is a narrative between each missions, describing the ebb and flow of the battle at large and what your actions have done to control said battle.