Showing posts with label DLC. Show all posts
Showing posts with label DLC. Show all posts

Monday, August 26, 2013

The Origin of Forgiveness... A Humble Tale.


What would it take to get me to forgive? In much more serious circumstances than video games, I've asked myself that question hundreds of times. There are plenty of virtues I don't pretend to be particularly good at, but anyone who knows me well knows that I've got forgiveness on lock. I just can't maintain even the most justified of grudges for more than a year or two, and eventually I come back to that key question. What, if anything, would be enough to say "Okay, one more chance" to a person or organization? This isn't going to get any more serious from here on out, but I firmly believe in giving credit where it is due, as well as criticism where it is deserved. One company that I've had my share of bad things to say about online (like most gamers) is the real focus of this post. Electronic Arts, I think it is finally time to bury the hatchet.

I haven't knowingly paid for an EA game since Dragon Age 2.


It doesn't take a whole lot of detective work to find criticism of EA online. Virtually every practice that gamers hate about the video game industry has been practiced, if not pioneered by EA. Intrusive DRM, microtransactions, Day One DLC, Always-on Internet requirements (with failing validation servers,) incompetent customer service, churned out sequels to good games... the list of sins goes on and on. EA also has the particular quirk of acquiring much-loved studios and running their core franchises into the ground with terrible installment after botched sequel after failed launch. PopCap, Bioware, Westwood, Pandemic, Maxis and Bullfrog have all been butchered by bad decisions and worse press releases in response to criticism. You have to be pretty bad at this sort of thing to beat out Bank of America, TicketMaster and Comcast for Worst Company in America... twice.

What could possibly make up for all those years of missteps and unabashed greed? Offering refunds on games purchased on Origin sounds pretty good, right? It is a start, and something that Steam doesn't do, but I'm not on board yet, there's still a lot of wrong to make right. How about participating in a Humble Bundle, and having most of the games in that bundle redeem on Steam? Nope, not good enough. Even with "pay what you want," the best of the bundle still uses Origin, and many people, myself included, don't want that on our systems, period. Even reasonable pricing and Steam redemption feels more like a P.R. stunt than a gesture of goodwill, and after all, they are still making a ton of money on the Humble Bundle, right? Well, actually... no. I left out a key detail. 100% of EA's cut of the bundle is going to charity. That... that just might do it. It might still be a stunt, but it is a damn good one.

When I first saw this, I wasn't sure whether it made EA better, or the Humble Project worse.


Mirror's Edge, Dead Space, Burnout: Paradise, Crysis 2 and Medal of Honor are all Steam redeemable and available for as little as $1.00. Dead Space 3 only redeems on Origin, but is also in the bundle before looking at bonus games. The "beat the average" games are Battlefield 3, Sims 3, Populous and C&C: Red Alert 3 – Uprising, though only the last of that batch can be redeemed on Steam. These are some of the highest-profile titles to ever grace a bundle, games that still have some profitability in them at prices much higher than a dollar (except maybe Medal of Honor.) Ten games, six charities. That covers a lot of recent disasters.

I'll even overlook the (recent) steaming pile that is Plants vs. Zombies 2, riddled with way, way too many in-app purchases. I'll forget about the debacle that was the SimCity Reboot. I'll even give the Madden Franchise a pass, despite the fact that it releases every year as a new game for what should, in any sane world, be a free or cheap annual update (an easy one, as I play very few sports games anyway.) I thought the whole Mass Effect 3 thing was overblown anyway, so let's throw that in there, done, gone, forgotten. This Humble Bundle stunt buys you one last shot to get back into my good graces... Dragon Age 3. That's the next game that I'll knowingly pay good money into EA's coffers to solidify redemption. Learn from the past, don't repeat the mistakes of Dragon Age 2... One. Last. Chance. Don't screw it up.


The Humble Origin Bundle ends on Wednesday, August 28th.

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Monday, July 16, 2012

Surviving the Steam Summer Sale

Way back when I started this blog, one of my first articles with any significant content was talking about how great Steam is for unemployed gamers. You don't have much money, but man, have you got some free time. Even looking for a job as hard as you can, there's still more time for gaming than the average working person has, and sales, especially of the deep price cut variety, can help with the "not a whole lot of disposable income" end of the equation. As a veteran now of Steam Sales, I can share my learned strategies and talk a little about my purchases this sale week, and how they revisit both the Piracy and the DRM issues.


I've never been so excited about online shopping before. Twice a year, this is actually a legit event.
 I sometimes spend more time shopping for games during this than I do playing them.


Steam Sale Strategy Guide:.


1. Be patient.  Whatever the game you want is, it is probably on sale starting the first day of the sale. However, that first-day price might not be the lowest it'll go for the duration of the sale. In general, until the sale is over, you should wait until whatever you want is a featured item, whether that means the Daily Deal or, this Summer, the Flash Deal.  The Daily/Flash deal price is the lowest it'll go during the sale, and if it is never a featured item, you can still buy it at the normal sale price on the last day of the sale. Patience is rewarded.

2. Participate in the activities when you can. Whether you are completing achievements for tickets or presents, working on a Badge, or voting on the next Community Choice Sale, in general, there is some level of reward for the customer in being a part of the event. It is a simple deal, Valve wants you to be tempted as often as possible by looking at the store, so you are rewarded for doing so. Effective on all counts.

3. Watch for DRM, and decide if the deal is worth the hassle. Even though Steam itself is effectively an anti-piracy scheme, some publishers just won't let their own measures go.  SecuROM, Games for Windows Live, both... personally, if the game is good enough and the price is low enough, I'll deal with it, but be aware before you buy.

4. Check Package Deals and Individual Game Prices. Always. Sometimes, even when a game is on Daily Deal, buying it as part of a package saves money, or for a small amount more gets more games or DLC (Downloadable Content) by the publisher. Conversely, sometimes the package is featured, and you only want one item from it, but while the package is on special, each item within it is also cheaper.

My haul from this year was pretty good. I bought a lot in the first few days, as almost everything I really wanted on Steam was a featured item very early in the sale. I bought the Arkham City complete pack (Arkham Asylum GOTY, Arkham City + all DLC and Gotham City Impostors,) The digital deluxe editions of both the Witcher 1 and 2, Back to the Future by Telltale Games, and Crusader Kings 2. With this, I got  a little bit of everything I enjoy in terms of genre, and picked up games I'd rented or even pirated in the past with additional content.  Not only did Steam get me to virtually stop pirating games, but even the little piracy I've done in the last few years, I've evened the accounts at least in my own conscience by purchasing the titles in question.

I started playing this when I got it, and 10 hours vanished. Politics, assassinations,
birth and death and succession and war... and there is a Game of Thrones total conversion mod.

What is interesting to me is that all the intrusive DRM didn't stop me from getting a pirated copy of a game within a few days of launch.  A reasonably priced service from a company I like quite a bit got me to eventually buy those same titles, and endure the copy-protection hassles as a legit customer. That seems backwards. It tells me something that developers should take to heart, though.  Price motivates ethical behavior in a way that even the world's best DRM cannot, and treating your customers well means that the loyalty you've built up in that relationship will even make some of the most shameless pirates into good customers.  Don't punish the honest with expensive and ineffective means to fight piracy, translate the lack of licensing fees for that garbage into a lower price-point and build a rapport with your customer, and they'll stop pirating on their own.



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Wednesday, August 24, 2011

Deus Ex, GameStop and OnLive - Technology Wars Bleed Into Real Life.

I'd planned an entirely different article for today, but when there's a story that needs attention the way this one does, I'll bump my intended post and risk another violation of my loose guideline to try to not write about video games more than once a week. This isn't really about video games. Or at least, not just about them. There's a heavy dose of irony in the story and surrounding controversy that broke hours ago. Deus Ex: Human Revolution is a new entry in a classic series of cyberpunk-themed hybrid RPG/Shooters, and is on target to be one of the best reviewed games this year. I'm not going to review it. Not because I won't play it, but because by the time I can justify the purchase and play enough of the title to give the game its due, my voice will have been drowned out by the chorus. There's another story here. Deus Ex focuses on a world where technology and pure humanity are in a war of ideals over ethics. In the real world, a GameStop memo was leaked indicating that all copies of the PC version of the game were to be opened before sale and a coupon for free online play on the new OnLive digital distribution/cloud gaming service removed before sale.

A war is on. A war over how you will purchase and play video games.

GameStop made this call because OnLive is in direct competition with their core business, and in addition to being able to play online, this marketing scheme gets consumers to install the service on their computers, and GS doesn't like that. The first shot in the war of physical retail vs online digital sales has been fired, and the irony comes in that Deus Ex was the title where GameStop drew its battle line. Opening a sealed product, removing a part of it that contains information that the corporation doesn't want people to see, and then selling it as new is unethical at best, maybe even illegal. Considering the content of the game in question and the ethics at the center of its plot, it is also sort of darkly hilarious. I don't know if the next round of this fight will be fought in court or if it will be left to a PR battle with reporting of the story and public reaction to it the ultimate arbiter of who was right, and what will be done about it.

This issue has been coming to a head for a long time now. More than one developer has said publicly that the resale of used games in a retail setting, though not illegal, is more damaging to the gaming industry than piracy. How does that work? Well, initial purchases of new titles involve everyone getting a cut of the sale from retailer, to middlemen to the publishers and development studio. A used game sale involves two parties, the consumer and the retailer. No one else sees any of that money, and this is the core of the GameStop business model. One-use codes unlocking online play, bonus features or at-launch DLC are commonplace now to fight against this practice. You want to buy a used game? Fine. There are features only included to first time-buyers that you can get... for a price. Selling the DLC that was free with a new copy of the game allows publishers and devs to get some of their cut, and brick and mortar retailers who deal in used games hate it.

...unless you mean the power to decide whether or not to use a free coupon
for a service packaged with the new game you bought.

I've got a little invested in all sides of this struggle. I'm a proponent of digital distribution (some will read this as “Steam Fanboy”,) and I trade in and purchase major studio console releases, having a GameStop Rewards membership. I understand and sympathize with all sides of this fight and how the competing business models interact is a subject that fascinates me. That said, I strongly object to GameStop's practices in this instance, as it smacks of dishonesty to loyal customers and seems underhanded as far as competitive practices go. The reasoning behind the decision also likely stems from the fact that in order to survive, GameStop has plans to enter the digital distribution market themselves. The question of whether or not a company should have to sell a product that represents competition for itself is a good one, and worth asking. Whether or not a company has the right to remove an included part of a retail package and still sell it as “new” isn't bad either, as I strongly doubt Deus Ex customers were told in advance of their purchase what they are missing.

This is also interesting because OnLive isn't just a Steam clone. If all it did was the same thing Steam, Desura, GoG and EA's Origin do, it doesn't change the context of the argument, but it might mean something a little different to gamers. OnLive is, at its heart, a service that is to console and PC games what Netflix streaming is to movies and television programs. Through PC or Mac, or a set-top box connected to a television and broadband internet connection, OnLive is a digital rental service where the software is located on the cloud of servers. Users can pay a monthly fee to access games in the cloud without needing to install them on local storage at all. For new releases (and other games not in the “play pack,” the option to rent a single title for three or five days or purchase access to unlimited play of that one game are available as well. The technical aspects of how exactly that all works is beyond the scope of this article, but it isn't hard to see how such a business model puts OnLive in opposition to GameStop.

Onlive's TV set-top setup. The service is still pretty new, and a lot of games aren't on it yet.
How it comes away from this fight may directly affect that though.

In the war in the world of Deus Ex, shadowy corporations put pressure on people to enhance themselves with cybernetics and take the drugs to make sure the implants remain stable in the body. Information is controlled, governments influenced and people killed on a massive scale to keep the profits of the corporations secure. People fight back, taking to the streets, violently at times against the manipulation of their bodies and minds by big corporations. The fight surrounding the release of the game isn't nearly as dramatic, the consequences and stakes aren't severe on anywhere near the same level, and there isn't a clear “little guy” here. We've got companies both offering things video gamers want in different ways, and their strategies are incompatible. Pressure on governments and control of the flow of information, however... well, some tactics are applicable regardless of the stakes.
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Wednesday, March 9, 2011

Today's Article Brought To You By the Letters D, L and C

Today's article is up late because so far, Dragon Age 2 is very, very good. One of the few advantages, from a geek's perspective, to not having a job is being able to pick up a new release that has been carefully budgeted and saved for on launch day... and play the hell out of it.

I installed the PC version after getting back from all of the day's errands, and installed the unlock items from Facebook, Penny Arcade and the other myriad sources that a shiny promotional item could be earned pre-launch. Then I redeemed the code for “The Black Emporium”, which is their free incentive DLC, that comes with a mabari warhound. Thinking about it, I then went and purchased “The Exiled Prince” launch DLC and installed that.

The Exiled Prince made a lot of people pretty mad. The usual geek complaint is that on launch day, if you buy a game, you should have access to everything the developer created for that title, without paying any extra. Day One Downloadable Content is like the developer making a whole game, then cracking off a piece of it and holding it for ransom, or so the argument goes.

I don't know that I agree with the groupthink on this one. When the original Dragon Age: Origins came out, there were also 2 pieces of launch DLC, also one free and one you pay for. The idea was to test free DLC as a means to control piracy and get a little bit more developer money from the secondary sales market (as free DLC ain't free after it has been downloaded once) and to see what people would be willing to pay for in terms of extra content. DA:O had as our freebie “The Stone Prisoner”, which added an interesting recruitable character and associated quests to the game, and the premium content was called “Warden's Keep”, which added an area, a questline and some merchants to the game.

Is this guy worth a few bucks over a crumbling tower full of monsters? You bet he is.

People hated it. I personally appreciated what they were trying to do, instead of adding SecuROM or some equally draconian DRM software, they gave people a reason to buy their product on launch day. The only thing a lot of folks were saying is that they mixed up which content should have been free, and which was worth paying for. (I hope you can see where this is going.)

Dragon Age 2 listened to the fans, and didn't abandon its plans to rethink copy-protection to protect their game's value. They reversed roles, making the DLC that is effectively just a new area with a few toys the freebie, and asked you to pay a premium for a new (fully voiced) character, and all the quests that, while optional, add significant content to the game. Guess what the fan response was.

You won't pay for me? *sigh* Guess my house goes unavenged.


Do we, as gamers really want to send this message? Don't innovate, don't create more if you expect us to pay more? If the premium content was created, but not available at launch, would that fix it, or just spark a new set of complaints about having to wait for it.

Sometimes, as gamers, we remind me of an old joke about a bunch of little old ladies sitting at a buffet chattering away. One says “The food is terrible here. It is overcooked, under seasoned and dried out.” Her friend enthusiastically agrees, adding “And such small portions!”
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