Showing posts with label C2E2. Show all posts
Showing posts with label C2E2. Show all posts

Tuesday, March 22, 2011

5 Things That Sucked About C2E2.

 Yesterday, I did a top 5 style post (The most popular post on this blog to date, incidentally) and for today, I humbly submit a counterpoint, where I want to discuss the “less than perfect” parts of my C2E2 experience.

Limited food options and walking to the train in 30° weather makes me a Sad Panda.

  1. McCormick Place Venue was Out of Touch With Needs and Schedule of the Show. Without exception, the C2E2 event staff was courteous, helpful, and all around did their jobs. This is important because quite a few of these people who deserve praise and credit were working as volunteers. The facility staff, getting paid to do a job, don't deserve as much praise or credit. Frequently rude and almost universally ignorant, they detracted from the event.
    Venue management deserves some blame as well. On Saturday, the largest day for a 3 day show, you do not, I repeat, DO NOT close down all the restaurants in both food courts right before the three biggest panels let out, leaving a little pizza stand, nachos or barbeque as the only meal options for hundreds of people in the whole venue. Also, if you have someone directing attendees to charter shuttles, that person should know where they go. I didn't appreciate the long cold walk from Union Station to Clark and Lake to catch my train because a moron put me on the wrong bus.
  1. People Stopping in the Middle of A Crowded Aisle for a Photo Op Every convention has their fair share of people who, for some reason suddenly forget that they are in the middle of an aisle with lots of other people and suddenly stop to gawk. I'm used to that, even if it annoys me. Usually, however, you can walk around the slack-jawed nerd and keep moving after a few seconds. This is not true if someone in a costume stops in a congested spot and poses for a picture, as you have gawkers, the people involved, and all the empty space around the cosplayer where more considerate folks don't want to ruin the picture. Occasionally, I saw where people chose to do this, and thought, “Wow, I could find you a less convenient place to do that, but I'd have to do some math first.” It is flattering if someone wants to photograph the costume you worked hard on... have a little consideration and do it somewhere you won't cause a geek pileup.

    Awesome costume, but trapped in the roadblock, I'm almost too busy hating you to notice how hot this is. Almost.


  2. Non-existent Event Security Put Featured Guests At Risk During one of the panels I talked about yesterday, Tahmoh Pennikett was talking, and sniffling, and talking, and sniffling. He apologized for the sniffles into the mic, as the air in the venue was messing with his sinuses. Several minutes later, a helpful fan rushed up the side of the stage to hand him a pack of tissues. Good on him. But wait, a random dude ran right up to a celebrity guest without so much as a “Halt, who goes there?” with an object in his hand. Tahmoh, who is a Muay Thai kickboxer, said “Man, I didn't know what that was, and I almost took you out.” Even if he was joking, this could have gone bad in a lot of ways. DON'T let fans run up on your guests, especially Sci-Fi fans who are used to having potentially dangerous stalkers.

    Forget what I said up there, seeing Helo destroy a random nerd would have been AWESOME.


  3. Hall Layout Was Spectacularly Inefficient This compounds the issue I talked about in #2. certain aisles were cramped way too tight, others with a lot of unnecessary dead space, and some booths had side tables that extended into places where people needed to get by. In a few spots, I'm sure some ADA regulations were violated, as there was no way a wheelchair could get through. I understand that different lot sizes cost different prices and creating those parcels is far from an exact science. I may have mentioned before that I put together shows like this professionally (though mine never got this big.) Either the lots for booths were just drawn up badly, or the people who didn't stay in their assigned areas needed to be kept in line. Safety for your attendees comes first, and lanes being that cluttered could cause a hazard if evacuation became necessary.

  4. Do Three Things Well... Rather than 1 thing well, and 4 kinda “Meh”. The main focus of this event is comics, for sure, and comic-related parts of the show were solid. Quite a few of the other areas of the event need additional support and attention, or they need to be excised. I've worked with a lot of the guys and gals involved in the gaming areas, and I've seen what they can do with proper support. “Support” in this case isn't a mention in the con program, a room with a bunch of tables and a hands-off kind of “Good Luck, Buddy.” Putting someone in charge of an area and then basically leaving them completely alone isn't delegation, it is neglect.


Don't let the fact that this post is longer than the last one make it seem like I had a poor time at the con... it really was a spectacularly run show, and my eye may be more critical having run these things myself. Honestly, #1 & #2 got to me the most, and there's nothing the show organizers could do about those. Anyone else have any gripes from this show or ones like it?
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Monday, March 21, 2011

5 Things That Ruled About C2E2

 I've returned from a weekend spent involved in plenty of geeky pursuits, but the big one was my trip to C2E2 on Saturday. For those unfamiliar with the convention, the Chicago Comic and Entertainment Expo is a massive show featuring comic books, sci-fi and fantasy celebrities, webcomics and games.


  1. The Costumes. Any Comic or Anime Convention is going to have their share of fans wandering around in costume, of varying quality and from any number of original sources. This year had the usual suspects of dozens of stormtroopers, attention-starved “hot girls” in skimpy outfits and of course, even Sailor Dude. There were Wolverines and Rorshachs, and a few people who should not wear tights or spandex in any color, but there were so many clever and creative costumes, feats of craftsmanship and technical ability, just the other attendees were worth watching.

    When I said "Sailor Dude", you wish I'd meant some guy in a sailor suit, right? Yeah, me too.


  2. The Exhibit Hall. The hall itself is the centerpiece of any successful big show, and this year's attractions did not disappoint. Marvel and DC Comics of course, had huge, incredibly slick booths with lines to stand in to pick up swag, talk with creators and see previews of what's coming next. (I especially liked the S.H.I.E.L.D. Agent recruiting line, where I think they were giving away a car.) There were tattoo artists, vendors selling everything from the popular to the obscure in pop/geek culture, and plenty of different people and companies contributing to the show.

  3. The Gaming Rooms. There were gaming facilities in both the “plugged” and “unplugged” varieties, available to any gamer who wanted to take a break from the other show areas. Video Gamers could get a quick fix with Free To Play game consoles running solo play, multiplayer and tournament play on a wide variety of titles. I saw a LOT of Marvel Vs. Capcom 2 play, previews of the new Thor game and the usual Call of Duty/Modern Warfare gaming. The Tabletop Game Room had Magic:The Gathering Tournaments, Dungeons and Dragons sessions available to players at levels of skill from “What's All This Then?” to “Been There, Done That, Killed the Dragon.”

    One of the highlights of the show, if you get a chance to see her give a Q&A, don't miss it.


  4. The Panels. There were panels and seminars given on comic creation, costuming, writing, Science Fiction Fandom and even Why Zombies Are Hilarious. My personal favorites were the celebrity Q&A panels in the IGN Theater. In my hours camped at my pretty decent seat for those panels, I watched Laurie Holden (Andrea) and Jon Bernthal (Shane) from AMC's The Walking Dead talk about character development, loss, and why Jon reflexively wants to bash in the skulls of people cosplaying as zombies. Later, Sam Trammell (Sam Merlotte), Brit Morgan (Debbie Pelt) and Kristen Bauer (Pam) from True Blood talked about their families' response to the show, the incredible fan reception and Sam always having to run around the cold woods in the nude. My favorite panel, though, was Tahmoh Penikett and Eliza Dushku, moderated by Chris Hardwick of Web Soup. Both of these actors have done a lot of work in sci-fi, really knew how to connect with the fans, were likeable, composed, and the whole Q & A session was hilarious, with a lot of talk about Dollhouse, Buffy and Battlestar Galactica. (I especially liked the running gag of Eliza discussing trying not to throw her “P-Word” around... she meant “producer”, and initially seemed ignorant of what everyone else present thought she meant.)

    Q: "What would you do in a real-life Zombie Apocalypse?" A: "Call up my buddy's wife, see what she's doing." THAT REALLY HAPPENED.

  5. Hi-Chew. This Japanese candy had a booth and many people in unusual costumes passing out samples. I'm a fan of snack foods from Japan anyway, from Pocky to wasabi peas, but somehow I'd managed to miss this one. Wow. Imagine something between a Starburst and a piece of Bubbleicious gum, with more intense flavor than either. Great texture, I managed to try Mango, Grape and Strawberry samples, and they sold packs for a buck, profits headed to disaster relief in Japan. By the time I decided to actually purchase some, unfortunately I learned that He Who Hesitates is Lost, as they completely Sold Out.

    OMG Bliss. I'm getting fatter just thinking about these.

Another longish article, I will probably revisit my trip a few times this week, and for sure, come on back tomorrow to get the counterpoint to this one in “5 things that sucked about C2E2.” Overall, I really liked the show and had a great time, but... nothing and no one is perfect.
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