|The idea might be a hard sell to major studios, but that thinking is why most|
of my gaming today is from the indie scene.
There are a lot of ways this could go wrong, however. Quality of the animations, good writing of dialogue of soldiers and others encountered in a warzone and overall polish are important to maintaining an appropriate mood. If a soldier is poorly voice-acted, moves stiffly and unnaturally or glitches through a piece of cover, the immersion is broken, and the experience ruined. Unlike more traditional games, I wouldn't be happy when encountering graphical oddities or other bugs to just complete the encounter and move on. Experiencing the visuals of a realistic battlefield, of interviewing humans who move, speak and behave like real people isn't a large part of the game, it is pretty much the whole game in this instance. It is worth mentioning that these are exactly the sorts of flaws we are normally expected to cut independent game developers a little slack on, and there isn't room for it here.